Careers Design
Product Designer
Design interfaces for systems with real constraints, and hand over something an engineer can build without guessing.
Contract Remote Within 4 hours of UTC+5:45
Posted 6 Aug 2026
The job
Our work is mostly internal tools, operational systems and platforms — the software people use for eight hours rather than eight seconds. That changes what good looks like: density beats whitespace, keyboard beats mouse, and the fifth screen matters more than the first.
You would work close to engineering, in the same conversation rather than upstream of it. A handoff here is a design system and a set of states, not a flat mockup of the happy path.
What you would be doing
- Design the empty, loading, error and too-much-data states alongside the one in the pitch.
- Work in a token system and extend it deliberately, rather than introducing a fourth grey.
- Sit in on the build and answer the questions that only appear in code.
- Hold the accessibility line — contrast, focus order, and target size are design decisions, not a QA pass.
What we need from you
Four or five things, not fifteen. A long list filters out the people who read it honestly and keeps the ones who do not.
- A portfolio with at least one dense, working product in it — not only marketing pages and concepts.
- You design in a system and can explain the rules of the one you built.
- You can read the constraint behind a requirement and design for it rather than around it.
- You have worked with engineers who pushed back, and it improved the work.
What would help, and is not required
- You can build what you design well enough to prototype it.
- You have designed for a screen someone stares at all day.
- Motion work that serves comprehension rather than decoration.
What you would work with
- Figma
- Design tokens
- Prototyping
- WCAG 2.2
It takes about ten minutes and goes to a person, not to an applicant tracking system. You will hear back either way.
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