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Product Designer

Design interfaces for systems with real constraints, and hand over something an engineer can build without guessing.

Contract Remote Within 4 hours of UTC+5:45

Posted 6 Aug 2026

The job

Our work is mostly internal tools, operational systems and platforms — the software people use for eight hours rather than eight seconds. That changes what good looks like: density beats whitespace, keyboard beats mouse, and the fifth screen matters more than the first.

You would work close to engineering, in the same conversation rather than upstream of it. A handoff here is a design system and a set of states, not a flat mockup of the happy path.

What you would be doing

  1. Design the empty, loading, error and too-much-data states alongside the one in the pitch.
  2. Work in a token system and extend it deliberately, rather than introducing a fourth grey.
  3. Sit in on the build and answer the questions that only appear in code.
  4. Hold the accessibility line — contrast, focus order, and target size are design decisions, not a QA pass.

What we need from you

Four or five things, not fifteen. A long list filters out the people who read it honestly and keeps the ones who do not.

  • A portfolio with at least one dense, working product in it — not only marketing pages and concepts.
  • You design in a system and can explain the rules of the one you built.
  • You can read the constraint behind a requirement and design for it rather than around it.
  • You have worked with engineers who pushed back, and it improved the work.

What would help, and is not required

  • You can build what you design well enough to prototype it.
  • You have designed for a screen someone stares at all day.
  • Motion work that serves comprehension rather than decoration.

What you would work with

  • Figma
  • Design tokens
  • Prototyping
  • WCAG 2.2
Apply for this role

It takes about ten minutes and goes to a person, not to an applicant tracking system. You will hear back either way.

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